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AI Insights · Timothy · October 2025

Top Basketball Games Performance in the Netherlands: Q3 2025

Explore the performance of top basketball games on a unified platform in the Netherlands during Q3 2025, highlighting trends in downloads, revenue, and active users.

Top Basketball Games Performance in the Netherlands: Q3 2025

In the third quarter of 2025, the top basketball games in the Netherlands showed varied performance metrics across downloads, revenue, and active users. Here's a detailed look at the trends observed for each game.

Basker Battle from SUPERSONIC STUDIOS LTD saw its weekly revenue peak at $22 in late July, followed by a dip and a resurgence to $15 by the end of September. Downloads fluctuated, peaking at over 1K in late July before dipping to 575 in early September. Active users displayed an upward trajectory early in the quarter, reaching nearly 4.9K in early August, then gradually declined to around 2K by the end of September.

Dunk City Dynasty by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD experienced a high in weekly revenue of $1.6K in late July, with a declining trend to $506 by the end of the quarter. Downloads peaked at over 1K in late July, then decreased sharply to around 100 by the end of September. Active users started strong at about 2.9K in late July but fell to just over 1K by the end of the quarter.

NBA 2K Mobile Basketball Game from 2K showed stability in weekly revenue, hovering around $600 with minor fluctuations. Downloads remained consistent, averaging around 300 weekly, while active users showed little variation, maintaining an average of about 750 throughout the quarter.

NBA LIVE Mobile Basketball by Electronic Arts maintained a steady revenue flow, averaging $11 weekly. Downloads varied slightly, peaking at 315 in late July, while active users remained robust, averaging over 32K, with minor fluctuations throughout the quarter.

Bounce Dunk - basketball game from SayGames LTD had minimal revenue, with a brief peak of $9 at the end of September. Downloads steadily increased, peaking at 289 by early September. Active users demonstrated a stable trend, averaging about 3K, with a slight dip towards the end of the quarter.

These insights, based on data from Sensor Tower, reveal the dynamic landscape of the basketball gaming market in the Netherlands. For more detailed analytics, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025